Execution & Lifecycle

When one action is being taken from a set of available actions, all other actions become un-executable until such time as the current executing action succeeds or fails (incl. timeout).

In future versions, this may no longer be true, and more flexible experiences may be created.

Blinks do not need to persist their lifecycle beyond the in-the-moment, single user session. If a user refreshes the client, or leaves and comes back at a later time, past or current interactions with the Blink are no longer reflected by the client. This includes not just succeeded actions, but also actions in the middle of execution.

In future versions, Action and Blink outcomes may persist beyond single-session use.

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